Behavioral design - Game design



THE REBUILDERS RISE is a strategy game where players have to rebuild a fallen empire back to its glory. To do this the player has 5 structures (Library, government hall, market, defence and Bank) use the resource cards the player gets at the start of the game . The player travel from the side to the centre of the board(the city heart). To win they have to build these structures and also collect 5 Trade token (by trading cards with another players) and 10 Charity tokens (by giving resource cards in charity). The one who builds this structures, collects these tokens and reaches the center first is the emperor (wins the game) There are 2 main aspects to the game . The core mechanics that target different aspects of behaviour. Second, the gamification that adds on the fun and competitiveness of the game. The core game aspects like charity and trade tokens targets the decision making and encouraging the ‘art of letting go’ . As they need to decide what items they need and don't need. The structures that they need to build focuses on allocation of resources and organizing items neatly. The path they have to follow promotes and step by step and time bound approach to discarding and organizing.



